3D artist specialized in modeling and texturing environments and characters for games. I also enjoy illustrating, rigging, and animating.
I have experience managing art production pipeline and quality assurance on a team of 6 artists, and employment as an aide in teaching Autodesk Maya and Substance 3D Painter to students at DigiPen Institute of Technology.
I will have graduated from DigiPen in April of 2025 with a Bachelor's of FIne Arts in Digital Art and Animation.